I don’t know if you are like me. Whenever I recall the main storyline of Fontaine, the story of Nata has also come to an end. But I don’t think there is any special meaning at all. Many places are difficult for us to remember, especially after Genshin Impact reached the Nata version, the story is obviously boring. Therefore, we have to admit that Genshin Impact is becoming less and less interesting. Have you noticed?
First of all, the map has become too hellish. In the original Xumi version, the hell map was complained. Later, the official layered the map, which greatly alleviated the hellish pressure of the map and made it easy for players to find the map. However, the Fontaine version now seems to have let itself go. The map no longer takes into account the feelings of the players, which greatly increases the pressure of playing, especially the current Wolu State, which has set up three layers of maps, which is really enough for players to drink a pot.
Of course, the hellish map may be to satisfy the players’ desire to explore, which I can understand, but the decline in the quality of the plot is beyond words. Since the Nata version, I have always thought that the plot will get better and better, but in fact it has not. In the Fontaine version, there was barely a Funinna who could hold the whole scene, but in the current Nata version, the main plot is boring and long, and some dialogues even last for four or five minutes.
The main line is so long, and the characters are also a big problem. Many people have also discovered that there are not many characters that can be put on the table in the previous and later Nata versions, and many characters give people a feeling of being forcibly lifted by the official. If there were no shield monsters and Nata BOSS in the abyss, many characters would have fallen apart long ago, and not many people would play these characters. The official operation makes people feel a little helpless.
The most critical thing is the content, and many people have also felt it. Now the decryption of the original world of the god has begun to take a complicated route. Indeed, the treasure chests are given more freely, but the key problem is that the content has begun to be decentralized. It is no longer saturated like before. Instead, the plot is scattered throughout the entire world. The advantage is that the plot is more coherent, but the disadvantage is that ordinary players do not have that much power to collect and investigate the plot.
The last and most critical issue is the attractiveness of the card pool. The official is now doing a strong five-star and weak four-star operation. If you look at the card pools of these versions, as long as the character is slightly strong, the four-star is likely to be a runner-up. For characters with slightly poor training, people will put strong four-stars into the card pool, forcing players to enter the card pool. Because I drew Ianshan, I got the next door Varesa. You say, in this case, the players are really suffering.