On the day when Mingchao 1.3 version was updated, I sat by the window. The computer was on, the fan was running, and no one in the room spoke. It was just the light in the card pool, which lit up and went out again and again. Like a heartbeat, and also like the tide.
This time there are two new characters, the shore guard and Yuhu.
At first, I didn’t have any special expectations. The game is updated a lot, and there will be new characters, new skills, and new activities every time. But when I clicked on the character introduction of the shore guard, I suddenly had an indescribable feeling. It was not amazing, nor was it fanatical, but a very quiet sense of familiarity.
She is a healer, using a sound sensor. Five stars, diffraction attribute. Her settings are not complicated-add blood, increase damage, and support. She is not the most dazzling person on the battlefield, but she stands behind others and keeps their last physical strength and hope. She can also turn into a butterfly, fly away and fly back.
This reminds me of an old saying I heard when I was a child: “The truly powerful people are not the ones who rush to the front, but the ones who are always behind.”
She was launched on September 29. That day, I came back from get off work and opened the game. I hesitated for a few seconds in front of the card pool and clicked “Ten-pulling”. I didn’t hit it. I smiled and clicked it again, but still didn’t hit it. The light outside the window dimmed, and I didn’t continue to draw. Suddenly I remembered that those people you have been waiting for are sometimes not because you are not working hard enough, but because she is not ready to see you.
On October 24, Yuhu came.
She is a condensation attribute, four stars, and uses arm armor. She is not as quiet as the shore guard. Her attacks are heavy and her movements are clean and neat. She can also heal, fight, and make teammates’ coordinated attacks more powerful. You will feel that she is like someone you are familiar with-working hard, not talking much, but always helping you make up for the part you can’t finish.
I drew her.
Not very excited. It was just a weekend, the sun was shining brightly, and the house was very quiet. She stood on the interface, nodded at me, and seemed to say, “You are finally here.”
Treabar is a recharge platform, and the page says “20% discount, credited in three minutes”. I clicked in and confirmed. It was not to save that little money, but I felt that if I could really get a little gentle response with a little certainty, it would be great.
We draw cards in the game and live in reality. We are not trying to become stronger, but we want to be comforted by a character, a setting, or a look at a certain moment. Like the shore guard, like the glazed coral. They may not be the strongest, but they all tell you quietly: “I am here.”
Drawing cards is like the tide, wave after wave. Sometimes it pushes you forward, sometimes it takes you back. But if someone can stand by you when the tide comes, whether she is five-star or four-star, auxiliary or output, you will feel that at this moment, you have not been abandoned by the game, nor forgotten by life.
We are still where we are, and they are here.
That’s enough.