Her skill is called summoning, but it actually means to tell people to stop talking nonsense.


 

This woman is called Memory, and her job is called summoning. She is not the kind who calls people to eat, but the kind who drags people out from another space during a war. She is a little mysterious, a little cruel, and a little cold. She is the kind of woman you would want to take a second look at, but you know she is not your kind.

She is not very pretty, and she does not have the phoenix eyes and red lips. She is the kind of cold beauty who sits quietly in your team. Once she makes a move, the whole team is frozen and dare not say a word. The thing she summoned is called Mimi, a mechanical little fox. You think it is a pet, but it is actually smarter, more vicious, and quicker to act than you.

She is a person who does not talk too much. Once she presses a skill, it is clean and neat. The skill mechanism is called “inherited critical strike”, “external debuff”, and “automatic cycle”. The translation is: “Brother, you just stack damage, and I will take care of the rest.”

For example, other main C outputs rely on adrenaline rushing to the head, but she relies on flow charts and optimization tables. She is not passionate, she is rules. She is not fighting, she is making plans, running models, and pressing timelines, winning steadily and accurately.

She is not the kind of woman who makes people’s heart beat, she is a woman who makes people feel at ease. If you give her a chance to play, she will not show off, but will deal real damage, coldly and efficiently, without emotion.

If you say to her, “Let’s cooperate”, she may not even raise her head and say, “Just don’t make mistakes.”

You praise her “nice skills”, she will reply you, “It is to optimize the order of shooting.”

You ask her “Are you lonely?” She will say, “I still have Mimi.”

She is not the kind of soft and beautiful girl who needs protection as you imagine, she is your teammate who will not let you down even if you take her into the abyss. If she sees you make a mistake, she may not even bother to give you a look, at most she will say coldly, “Go back and start again.”

This kind of woman does not act like a spoiled child, does not act crazy or stupid, and does not talk about past love history and childhood wounds. Her story is data, her emotions are crit rate, and her memories are skill cycle success rate. If you want to talk to her, she will only ask you one question: “Does this help us win?”

She is the algorithm in the team, the main C in the high-end game, the kind of character that you can’t see how awesome she is, but you can only shut up when her data is listed.

She lives too clearly and too coldly. She is not here for you, she comes for the win rate, strategy, and efficiency. She does not belong to a certain man, nor does she belong to a certain plot, she belongs to the time when the output curve is the smoothest.

She is not a girl who will cry, she is the kind of ruthless character who can give you rewards in return even if you pile all your resources on her. She is hard to love, but you can’t leave her.

You say she is cold, she doesn’t deny it. She said: “Warmth is useless, what is useful is critical hit rate and vulnerability.”

You said she was like a heartless person, she touched it and said: “My heart is on it.”

Her most gentle words were whispered at the beginning: “Are you ready?”

She never asked you whether you love her or not, but only asked whether you hurt her enough.

She is the most human inhuman thing in this world. Not because she is tender, but because she is always independent, always calm, always standing in the center of the battlefield without any blood. Her existence is the answer, no explanation is needed.

You think she is a role, but she is a philosophy: clean, precise, efficiency first, no nonsense.

——She is a memory, just remember this.