The Artistic Life of a Girl in the Wind


 

People always say that games are just virtual worlds, like illusions or reality. But I am willing to see the spirit of the characters from this fiction, just as I have seen the leap of souls in clay figurines, puppets, and dramas. Chaska, the archer girl from the Kingdom of Wind, is not a character built by programs, but a person with skills, life, and personality.

Her settings seem ordinary: five-star rarity, wind element, archer, and a 19.2% increase in critical hit rate. But if the values ​​in the game are just numbers, they are no different from an abacus. Her set of parameters, like a precisely carved mask, represents her light and sharp characteristics.

And “Star Eagle Red Feather” is her unique skill. Just like the colored clay carefully mixed by the old artist, she uses this weapon to outline a series of gorgeous movements on the stage of wind and elements. 608 basic attack points, 66.2% critical damage, and increased output under diffusion reaction, which makes it more prominent in multi-element teams. This is not just a weapon enhancement, but more like the sensitive perception and reaction to the environment in Chaska’s skills.

Her normal attack “Missing Feather Strike” is both a performance and a life. The four-stage continuous shooting is as dense as the drum beats in the streets, accurate but not exaggerated. Her aim is focused like a painter’s pen, and she hits the target with one shot. The falling attack is the climax, like a drum beat before the end, unstoppable.

What really makes people feel amazing is her “Spirit Chasing Shadow”. This is not a simple skill setting, but the development of her skills. She rises into the air, like an aerial dancer, using Night Soul value as fuel to dance in the air. She is not only fast, but also beautiful. In this state, she can tap to launch, or press and hold to charge to form a “shadow chasing bullet”. As the different elements in the team change, some projectiles can also transform attributes to produce a halo chasing bullet. These changes are very similar to the traditional folk art of applying art in accordance with the talent and adapting to the times.

If skills are the foundation, then “Soul-seeking Life Attack” is her masterpiece. The Wind-Splitting Soul-Seeking Bullet is like the main line, and the six split bullets are like the details; the transformation of the Light-Splitting Soul-Seeking Bullet is her expression of mobilizing the overall situation in controlling the complex stage, with movement in stillness and opportunities in movement.

Chaska’s talent system is a system of skill inheritance. “Bullet Tricks” is her improvement in multiple aiming; “The Intention of Cover” allows her to move freely in the battle, not to be a person in the game, but a master of control; “Night Domain Gift” and “The True Meaning of Mediation” are more like the veteran’s finishing blows and residual force adjustment, allowing her to switch freely between consumption and rotation.

The constellation system is her sixth-level kung fu advancement. The first level gives her a higher chance of transformation, the second level gives her an opening skill in advance, and the fourth and sixth levels make her explosive power as rapid as a volcanic eruption. Isn’t this the arrangement of the tricks on the stage? The “life attack” effect every three seconds makes her seem like an ordinary person, but a master who controls time and wind.

After reading all her skills, I can’t help but think of the craftsmen I wrote about. They spend their entire lives honing a craft, and so does Chaska – although she is a fictional character, she has a real skill trajectory, from entry, fame, breakthrough, to master.

We are playing a game, but there are also characters in the game, and if the characters are real, they can move people’s hearts.